Feed Amazing Architecture [copy] https://yewtu.be/feed/channel/UCpMkB-q25WGDy7jr8g6PYAA has loading error: cURL error 22: The requested URL returned error: 403
Feed Cem TEZCAN [copy] https://yewtu.be/feed/channel/UCGcjzzEmGThh35eeDkvydeg has loading error: cURL error 22: The requested URL returned error: 403
Feed Centsational Style [copy] https://centsationalstyle.com/feed/ has loading error: A feed could not be found at `https://centsationalstyle.com/feed/`; the status code is `200` and content-type is `text/html; charset=UTF-8`
Feed designboom magazine [copy] http://shalnoff.co.uk/rss.php?rss=designboom has loading error: cURL error 22: The requested URL returned error: 403 Forbidden

Image #8685 :: formalista

formalista.ru
Posted at 2022-06-25 18:12:11 | Art_and_design | read on

Emergence and Generative Art

https://amygoodchild.substack.com/embed

Sometimes, a system is more than the sum of its parts. Simple rules and behaviours at an individual level can lead to complex and surprising phenomena at a macro level. This is emergence - common in the natural world and in generative art.

  PART ONE: EMERGENCE

Let’s take a look at some definitions:

 

"You have this very simple set of rules that doesn't look like it's going to do anything interesting, but (...) these large super structures start to present themselves...

Amy Goodchild
Posted at 2022-06-07 10:55:11 | Art_and_design | read on

Packing & Expanding Polygons : An ongoing exploration

https://amygoodchild.substack.com/embed

I've been packing lots of irregular polygons into the canvas, and discovered some interesting (and some annoying) geometry along the way.

  Collisions 101

I started out detecting collisions in the same way as in my project Maplands, which you can read about in detail here.

Here’s how the collision checking worked:

Create a potential new polygon, with a path of points as the outline.

Check distances from each new point to all the points in existing polygons.

If any points are too close, discard that new polygon and try again.

This method...

Amy Goodchild
Posted at 2022-05-04 16:10:43 | Art_and_design | read on

What is Generative Art?

https://amygoodchild.substack.com/embed

An artwork may be generative in some ways and not in others. A piece could have generative aspects even if the artist didn’t have that intention. There are ways in which a painting could be considered generative.

I prefer definitions to be inclusive, not restrictive, and my definitions are for the purposes of discussing generative art, not for the purposes of ruling on what “is or isn’t” generative art.

Header image: Forecast #23

Some tentative definitions

Okay, how about…

Generative Art

Amy Goodchild
Posted at 2022-02-02 19:14:41 | Art_and_design | read on

Maplands

https://amygoodchild.substack.com/embed

Maplands is a long-form generative art project I released on fxhash on 5th Jan 2022. It sold out 256 pieces in exactly 2 minutes.

This article contains background about the process of making Maplands, some information about techniques I used, and a guide to the features.

  Making MAPLANDS  

Maplands was initially a paper drawing. When the list of prompts for Genuary came out some time in late 2021, I saw that Day 1 was “Draw 10,000 of something” and I thought it would be fun/funny to do...

Amy Goodchild
Posted at 2022-01-13 16:16:00 | Art_and_design | read on

Pretty much all I want in life…

https://amygoodchild.substack.com/embed

….is to make things and then have other people look at those things and be like "woah, cool."

I tweeted this the other day and it seemed to strike a chord with a lot of people so here I am, expanding on it.

  The making and the showing

First off, let’s note that both halves of that tweet are super important. Having other people look at the stuff I make is not just about getting a bit of feedback or the endorphin hit of notifications and likes.

Nope, for me, the audience experience is...

Amy Goodchild
Posted at 2021-10-14 17:34:59 | Art_and_design | read on

dERIVATIVE – The Making of the Film

https://player.vimeo.com/video/458135379

Made of shapes, colours and a bit of story, dERIVATIVE is a short film I’ve directed for a wonderful Mixpoint Studio in Prague. It follows through a row of visual transformations and is likely to be more a work of motion design than classical CG animation. The project was a months-long effort and this time I had a chance to personally craft every single pixel of the final film – what has really helped me is a compositing-centered workflow which I’d like to talk about in this tutorial. 

It’s not uncommon among the film and animation 3D artists to overlook...

The Working Man
Posted at 2021-04-27 16:05:00 | Art_and_designBlogroll | read on

We now ship also from the USA

Since I started manufacturing and selling nixie tubes and clocks, our customers from the USA formed the single biggest market for us. I remember years where we shipped 50% of our clocks to the USA. Today, I am excited to announce an improvement for our US customers – cooperation with Nicholas Stock from California. Nick will ship our clocks to US customers and also do some warranty and repair services. This change means faster delivery, no import process, lower risk of damaging the package and lower overall cost of the delivery.

Introducing Nick

So, who is Nick? If you are a member...

Dalibor Farný
Posted at 2021-01-28 17:40:37 | Art_and_designElectronics | read on

First sub-assembly – support of the stem – Project H #10

https://invidious.privacyredirect.com/watch?v=WycVNpdzJ-Y

It’s time to finish the development of the first parts of the H tube – sub-assembly of the stem and ceramic rods. I designed this connection to be done using ceramics adhesive and it seems it will work. It is vacuum safe and it will provide enough support for the rest of the internal system of our nixie tube.

Dalibor Farný
Posted at 2020-07-01 15:16:00 | Art_and_designElectronics | read on

Project update – Project H #9

https://invidious.privacyredirect.com/watch?v=1afJv1MN84E

A bit longer video – I wanted to give you an update on progress in: 1:18 – upgrade of the glassworking equipment 5:28 – residual stress in the glass after sealing 7:25 – solder glass testing 11:20 – nitrogen purging setup 15:29 – connecting wires insulation 20:17 – anode cup manufacture 24:52 – ceramic parts.

Dalibor Farný
Posted at 2020-06-23 15:14:00 | Art_and_designElectronics | read on
1 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 44

***

Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

Recently