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Emergence and Generative Art
https://amygoodchild.substack.com/embed

Sometimes, a system is more than the sum of its parts. Simple rules and behaviours at an individual level can lead to complex and surprising phenomena at a macro level. This is emergence - common in the natural world and in generative art.
PART ONE: EMERGENCELet’s take a look at some definitions:
"You have this very simple set of rules that doesn't look like it's going to do anything interesting, but (...)...
Packing & Expanding Polygons : An ongoing exploration
https://amygoodchild.substack.com/embed

I've been packing lots of irregular polygons into the canvas, and discovered some interesting (and some annoying) geometry along the way.
Collisions 101I started out detecting collisions in the same way as in my project Maplands, which you can read about in detail here.
Here’s how the collision checking worked:
Create a potential new polygon, with a path of points as the outline.
Check distances from each new point to all the points in existing polygons.
If any points are too close, discard that new polygon and try again.
What is Generative Art?
https://amygoodchild.substack.com/embed

An artwork may be generative in some ways and not in others. A piece could have generative aspects even if the artist didn’t have that intention. There are ways in which a painting could be considered generative.
I prefer definitions to be inclusive, not restrictive, and my definitions are for the purposes of discussing generative art, not for the purposes of ruling on what “is or isn’t” generative art.
Header image: Forecast #23
Some tentative definitions
Okay, how about…
Maplands
https://amygoodchild.substack.com/embed

Maplands is a long-form generative art project I released on fxhash on 5th Jan 2022. It sold out 256 pieces in exactly 2 minutes.
This article contains background about the process of making Maplands, some information about techniques I used, and a guide to the features.
Making MAPLANDSMaplands was initially a paper drawing. When the list of prompts for Genuary came out some time in late 2021, I saw that Day 1 was “Draw 10,000 of something” and I thought it would...
Pretty much all I want in life…
https://amygoodchild.substack.com/embed

….is to make things and then have other people look at those things and be like "woah, cool."
I tweeted this the other day and it seemed to strike a chord with a lot of people so here I am, expanding on it.
The making and the showingFirst off, let’s note that both halves of that tweet are super important. Having other people look at the stuff I make is not just about getting a bit of feedback or the endorphin hit of notifications and likes.
Nope, for me, the audience...
dERIVATIVE – The Making of the Film
https://player.vimeo.com/video/458135379

Made of shapes, colours and a bit of story, dERIVATIVE is a short
film I’ve directed for a wonderful Mixpoint Studio in Prague. It follows
through a row of visual transformations and is likely to be more a work
of motion design than classical CG animation. The project was a
months-long effort and this time I had a chance to personally craft
every single pixel of the final film – what has really helped me is a
compositing-centered workflow which I’d like to talk about in this
tutorial.
It’s not uncommon among the film and animation 3D artists to overlook...
Album Cover: Lullatone - Music for Museum Gift Shops. Naoko...

Album Cover: Lullatone - Music for Museum Gift Shops. Naoko Mizota. 2019


