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How to create a Polyhedron in Blender using Python

In this example, a simple 4 sided polygon is generated using meshes. The bulk of the example is dedicated to setting up the cameras, lighting, and rendering the image. The mesh is generated and linked to the scene in the following lines: coords = [ [-1,-1,-1],[-1,-1,1],[-1,1,-1],[-1,1,1], [ 1,-1,-1],[ 1,-1,1],[ 1,1,-1],[ 1,1,1]] faces = [ [0,1,3],[0,1,5],[0,3,5],[1,3,5] ] me = bpy.data.meshes.new('myMesh') me.verts.extend(coords) me.faces.extend(faces) ob = scene.objects.new(me,'myObj') ob.setEuler(0.2,0.2,0.1) The material for the mesh is created in the following code: mat = Material.New('newMat') # create a new Material called 'newMat' mat.rgbCol = [0.8, 0.2, 0.2] # change its color Once the material is created, it is linked to the mesh (not the object linking...
An observation ...
Industrial research is the fine art of spending small amounts of money today to prevent spending large amounts later.