Feed digilinux.ru [copy] http://digilinux.ru/feed/ has loading error: cURL error 22: The requested URL returned error: 403 Forbidden
Feed Dr. Mickey Lauer [copy] https://www.vanille-media.de/feed.xml has loading error: https://www.vanille-media.de/feed.xml is invalid XML, likely due to invalid characters. XML error: XML_ERR_NAME_REQUIRED at line 1308, column 31
Feed freepost [copy] https://freepo.st/rss/new has loading error: cURL error 22: The requested URL returned error: 500
Comment on Why another kymograph ImageJ plugin? by Johannes Schindelin
How about making this an update site? Otherwise the vast majority of life scientists will be unable to use it.
Let's compile like it's 1992
I have been tinkering with the vanilla source code of Wolfenstein 3D from 1992. Even though it is more than 20 years old: It still compile and here is how to do it (with plenty of screenshots).
Game Engine Black Books
I am almost done with the first volume of what I hope will become a serie called "Game Engine Black Book". Each book would take further what I tried to do with my articles: Explain simply, yet in great details, a legendary game engine. For the first one I decided to go with Wolfenstein 3D.
Trespasser: Jurassic Park CG Source Code Review

Jurassic Park: Trespasser is an unique piece of software: It is a game that has managed to reach both infamous and cult status.
Released in October 1998 after a three years development cycle, it was unanimously destroyed by critics. But it did not fail by much and managed to grow an impressive mass of fans that wrote editors, released patches, reverse-engineered the assets, added features, produced new dinosaurs, levels and even started a remake. 20 years later, bloggers still write about it and the post-mortem by Richard Wyckoff is one of the most fascinating behind-the-scene tale I have ever read.
From...
Git Source Code Review

Since its release in December 2005, git has taken over the software industry. In combination with GitHub it is now a powerful tool to publish and share code: From big teams (linux kernel, id Software, Epic Unreal) to single individual (Prince of Persia, Another world, Rick Dangerous), many have adopted it as their main SCM.
I wanted to get a better understanding of the "stupid content tracker" and see how it was built so I spent a few weeks in my spare time reading the source code. I found it tiny, tidy, well-documented and overall pleasant to read.
As usual I...
The Computer Graphics Library

Back in the 90s, one book was ubiquitous in the world of Computer Graphics. Commonly called "The CG Bible", Computer Graphics: Principles and Practice gathered a huge part of the knowledge of the time. It was commonly referenced by the best programmers of that era in interviews and articles. By 1998, the book popularity had been acknowledged with a Front Line Award.
More...
Algorithms and Data structures books: One size doesn't fit them all
Over the years running this moderately popular website, I have been asked many times what is the best book about Algorithms and Data Structures. The answer is always "It depends" ! It depends on how the programmer's brain works and what kind of notation he is comfortable with. There are many flavors of mindset out there but it usually comes down to Mathematics and Illustrations...