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The Polygons of Another World: SNES
How Another World was implemented on Super Nintendo!
The Polygons of Another World: Genesis
How Another World was implemented on Sega Genesis/Megadrive!
The Polygons of Another World: Atari ST
How Another World was implemented on Atari ST!
The Polygons of Another World
Let's kick off the year with a series about Another World!
Strike Commander: Interview with Frank Savage
There is a playful way to study the architecture of computers of the past. Find a piece of software you know well and try to find out how it was ported to these machine you don't...
2019-12-01
On Wednesday, 2019-12-04 there will be scheduled maintenance of the suckless servers. It's estimated this will take about 2-3 hours from about 19:00 to 21:00 - 22:00 UTC+01:00.
The mailinglist, website and source-code repositories will have some downtime.
Update: the maintenance was finished at 2019-12-04 20:00 UTC+01:00.
A trip down NBA Jam graphics pipeline
I took some time to study how NBA Jam arcade cabinet worked. Here is what I learned.