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Comment on Why another kymograph ImageJ plugin? by Johannes Schindelin

How about making this an update site? Otherwise the vast majority of life scientists will be unable to use it.

curiosity vs ignorance
Posted at 2014-09-19 09:09:53 | ScienceSoftware | read on

Let's compile like it's 1992

I have been tinkering with the vanilla source code of Wolfenstein 3D from 1992. Even though it is more than 20 years old: It still compile and here is how to do it (with plenty of screenshots).

Fabien Sanglard
Posted at 2014-08-10 01:08:45 | Software | read on

Game Engine Black Books

I am almost done with the first volume of what I hope will become a serie called "Game Engine Black Book". Each book would take further what I tried to do with my articles: Explain simply, yet in great details, a legendary game engine. For the first one I decided to go with Wolfenstein 3D.

Fabien Sanglard
Posted at 2014-08-07 01:08:45 | Software | read on

2014-08-05

sinit 0.9.1 released: download

suckless.org news
Posted at 2014-08-05 00:00:00 | Software | read on

New Site

Every 6 years or so I'm revamping my website. This is the 3rd incarnation now (yes, I started early) featuring a new wordpress theme, a clean layout, and – most important – serious content improvements.

Dr. Mickey Lauer
Posted at 2014-07-29 12:00:00 | Software | read on

Trespasser: Jurassic Park CG Source Code Review


Jurassic Park: Trespasser is an unique piece of software: It is a game that has managed to reach both infamous and cult status.
Released in October 1998 after a three years development cycle, it was unanimously destroyed by critics. But it did not fail by much and managed to grow an impressive mass of fans that wrote editors, released patches, reverse-engineered the assets, added features, produced new dinosaurs, levels and even started a remake. 20 years later, bloggers still write about it and the post-mortem by Richard Wyckoff is one of the most fascinating behind-the-scene tale I have ever read.
From...

Fabien Sanglard
Posted at 2014-06-10 01:08:45 | Software | read on

2014-05-01

ubase 0.1 released: download

suckless.org news
Posted at 2014-05-01 00:00:00 | Software | read on

Git Source Code Review


Since its release in December 2005, git has taken over the software industry. In combination with GitHub it is now a powerful tool to publish and share code: From big teams (linux kernel, id Software, Epic Unreal) to single individual (Prince of Persia, Another world, Rick Dangerous), many have adopted it as their main SCM.
I wanted to get a better understanding of the "stupid content tracker" and see how it was built so I spent a few weeks in my spare time reading the source code. I found it tiny, tidy, well-documented and overall pleasant to read.
As usual I...

Fabien Sanglard
Posted at 2014-03-30 01:08:45 | Software | read on

The Computer Graphics Library


Back in the 90s, one book was ubiquitous in the world of Computer Graphics. Commonly called "The CG Bible", Computer Graphics: Principles and Practice gathered a huge part of the knowledge of the time. It was commonly referenced by the best programmers of that era in interviews and articles. By 1998, the book popularity had been acknowledged with a Front Line Award.
More...

Fabien Sanglard
Posted at 2014-03-12 01:08:45 | Software | read on

Algorithms and Data structures books: One size doesn't fit them all

Over the years running this moderately popular website, I have been asked many times what is the best book about Algorithms and Data Structures. The answer is always "It depends" ! It depends on how the programmer's brain works and what kind of notation he is comfortable with. There are many flavors of mindset out there but it usually comes down to Mathematics and Illustrations...

Fabien Sanglard
Posted at 2014-02-14 01:08:45 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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