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FOSDEM 2010
Due to some lucky coincidences, we got a devroom at this year's FOSDEM. I'll be there, presenting a short overview about the history of the Openmoko project as well as a wrap-up of the latest work on the freesmartphone.org mobile devices middleware. Hope to see you there!
Dr. Mickey Lauerfso-boot
I'm fed up with booting my Linux-based smartphones like desktop-systems. Two major developments will help me accomplish enormous improvements in boot speed: devtmpfs -- kernel support for the /dev file system dbus system activation -- on-demand launching of dbus-based services I'm going to carry out the following two tasks in OE: Writing fso-boot, a small executable written in C, which mounts the filesystems, brings up DBus and (optionally) launches X11 Setting fso-boot as new init process, that way you still have sysvinit and udev in your root file system, but they're not active unless explicitly asked for I'll do that...
Dr. Mickey LaueriPad? I'm loving it!
Sad to see that a lot of people are not getting it. The iPad is a revolutionary device -- it is the manifestation of transit, the transit from the classical desktop paradigm over to the new wave of ubiquitous computing. Applications like iWork for the iPad and the OmniGroup products are going to make a substantial difference. Software developers will now stop with overloading their apps with features (of which the typical user rarely uses more than 20%), but concentrate on streamlining the human computer interaction instead -- hence improving productivity and... fun with computers! We -- the LaTe App-Developers...
Dr. Mickey LauerDoom iPhone code review
I took some time away from programming something I hope will become a really good shmup and read the source code of Doom for iPhone. I was very interested in finding out how a pixel oriented engine made the transition to openGL. Here are my notes, as usual I got a bit carried away with the drawings.
Среда acme на видео
Всем, кто хотел познать красоту acme, но не мог это сделать, посвящена целая серия видеоуроков, опубликованных в блоге http://thenewsh.blogspot.com. Ссылка.
infernoDoom engine 1993 code review
Before studying the iPhone version, it was important for me to understand how Doom engine WAS performing rendition back in 1993. After all the OpenGL port must reuse the same data from the WAD archive. Here are my notes about Doom 1993 renderer, maybe it will help someone to dive in.
Don't learn Assembly on Mac OS X
I had to do some low level work with Mac OS X snow-leopard using my MacBookPro CoreDuo2. I learned plenty regarding GAS for i386 and x86_64 but I would not recommend this setup to learn assembly. I think Apple's specific would discourage a beginner and impair ability to use code samples found in most books. I would rather recommend a IBM T42 with Linux Ubuntu.
2009-12-28
There was a small community meeting in Berlin! Thanks to all attendees.
suckless.org newsVGA-драйвер
Brian L. Stuart продолжает выкладывать свои наработки, озвученные на IWP9. В этот раз он сделал доступным простой VGA-драйвер для нативной версии Inferno. Как и раньше исходный код доступен на странице https://code.google.com/p/inferno-bls/.
infernoПодсветка синтаксиса sh
Скрипт подсветки синтаксиса для rc из Plan 9. Подходит для Inferno sh.
inferno