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Trim TTF

Для удаления неиспользуемых глифов из TTF или OTF можно воспользоваться консольной или GUI-утилитой FontForge или консольной утилитой FontTools. Оба инструмента открыты и кроссплатформенные. Для чистки огромного 16Мб файла OTF я воспользовался утилитой FontTools. Для этого с помощью cat собрал все …

The post Trim TTF appeared first on Ugolnik's blog.

Ugolnik's Family blog
Posted at 2020-02-07 15:14:02 | Software | read on

Dependencies and maintainers

I’m 34,018 feet over the Atlantic at the moment, on my way home from FOSDEM. It was as always a lovely event, with far too many events of interest for any single person to consume. One of the few talks I was able to attend1 left a persistent worm of thought in my brain. This talk was put on by representatives of Microsoft and GitHub and discusses whether or not there is a sustainability problem in open source (link). The content of the talk, interpreted within the framework in which it was presented, was moderately interesting. It was more fascinating to me, however, as a lens for...

Drew DeVault's blog
Posted at 2020-02-06 00:00:00 | Software | read on

KnightOS was an interesting operating system

KnightOS is an operating system I started writing about 10 years ago, for Texas Instruments line of z80 calculators — the TI-73, TI-83+, TI-84+, and similar calculators are supported. It still gets the rare improvements, but these days myself and most of the major contributors are just left with starry eyed empty promises to themselves that one day they’ll do one of those big refactorings we’ve been planning… for 4 or 5 years now.

Still, it was a really interesting operating system which was working under some challenging constraints, and overcame them to offer a rather nice Unix-like environment, with a filesystem, preemptive multiprocessing and multithreading, assembly and C...

Drew DeVault's blog
Posted at 2020-01-27 00:00:00 | Software | read on

The Polygons of Another World: GBA

How Another World was implemented on Game Boy Advance!

Fabien Sanglard
Posted at 2020-01-26 00:00:00 | Software | read on

The happinesses and stresses of full-time FOSS work

In the past few days, several free software maintainers have come out to discuss the stresses of their work. Though the timing was suggestive, my article last week on the philosophy of project governance was, at best, only tangentially related to this topic - I had been working on that article for a while. I do have some thoughts that I’d like to share about what kind of stresses I’ve dealt with as a FOSS maintainer, and how I’ve managed (or often mismanaged) it.

February will mark one year that I’ve been working on self-directed free software projects full-time. I was planning on writing an optimistic retrospective article...

Drew DeVault's blog
Posted at 2020-01-21 00:00:00 | Software | read on

The Polygons of Another World: SNES

How Another World was implemented on Super Nintendo!

Fabien Sanglard
Posted at 2020-01-19 00:00:00 | Software | read on

A philosophy of project governance

I’ve been in the maintainer role for dozens of projects for a while now, and have moderated my fair share of conflicts. I’ve also been on the other side, many times, as a minor contributor watching or participating in conflict within other projects. Over the years, I’ve developed an approach to project governance which I believe is lightweight, effective, and inclusive.

I hold the following axioms to be true:

Computer projects are organized by humans, creating a social system. Social systems are fundamentally different from computer systems. Objective rules cannot be programmed into a social system.

And the following is true of individuals within those systems:

Project leadership is in...

Drew DeVault's blog
Posted at 2020-01-17 00:00:00 | Software | read on

Status update, January 2020

I forgot to write this post this morning, and I’m on cup 3 of coffee while knee-deep in some arcane work with tarballs in Python. Forgive the brevity of this introduction. Let’s get right into the status update.

First of all, FOSDEM 2020 is taking place on February 1st and 2nd, and I’m planning on being there again this year. I hope to see you there! I’ll be hosting another small session for SourceHut and aerc users where I’ll take questions, demo some new stuff, and give out stickers.

In Wayland news, the upcoming Sway 1.3 release is getting very close - rc3 is planned to ship later...

Drew DeVault's blog
Posted at 2020-01-15 00:00:00 | Software | read on

BitTorrent bencode format tools

nayuki.io
Posted at 2020-01-11 00:00:00 | Software | read on

Простой токенизатор

В прошлом году мне понадобилось доработать токенизатор в моем движке. Поэтому я быстро набросал новую простейшую версию. Токенизатор хранит лишь начало/конец токена аля std::string_view. Поддерживается UTF-8. Поддерживает произвольный набор разделителей и их произвольную длину. Может быть достаточно легко доработан до …

The post Простой токенизатор appeared first on Ugolnik's blog.

Ugolnik's Family blog
Posted at 2020-01-08 15:17:02 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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