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SSD reboot your thinking

How SDD drives took my breath away...

Fabien Sanglard
Posted at 2012-03-17 01:08:45 | Software | read on

Android Shmup


Six months ago I released the source code of "SHMUP": a modest indie 3D shoot'em up designed for iOS. Since it did honorably on the Apple Appstore I offered anyone to port it to Android Appmarket for a 50/50 revenues split. Two developers consecutively took on the challenge only to give up a few weeks later.
So I downloaded the Native Development Kit from Google and I did it myself. I completed the port this weekend and even released a free version.
The codebase runs on Windows, iOS, MacOS X and Android in one click. Here it is.
. More...

Fabien Sanglard
Posted at 2012-02-23 01:08:45 | Software | read on

Coming back from FOSDEM

After having skipped FOSDEM in 2011, I wanted to go this year, especially because of the Golden Delicious stand where we had the OpenPhoenux GTA04 on show. A lot of people came around and were excited that someone picked up where Openmoko had left in 2009. The GTA04 is the true successor of the FreeRunner and I strongly invite all of you to support this movement by buying one. You will not get a more open mobile phone anywhere else. I know that Brussels is always a bit colder than Frankfurt, so I tend to carry appropriate clothing... what I...

Dr. Mickey Lauer
Posted at 2012-02-05 12:00:00 | Software | read on

IT has seen a crazy year

Information Technology has seen a really crazy year. Among all the smaller incidents, the big bangs involved Nokia partnering with Microsoft, abandoning Maemo, HP driving with WebOS against the wall, patent lawsuits everywhere. What that means for FOSS-lovers is clear... you can't trust any company to continue working on anything. Business demands are what counts in the world of mass markets. If you want longterm support for a platform, your best bet is to build a community around it. But you will also want to work on hardware support otherwise you'll run into the next dead end. To be honest,...

Dr. Mickey Lauer
Posted at 2011-12-13 12:00:00 | Software | read on

Towards the end of 2011

Tempus fugit. I can tell you. Even more so, if you have a baby. I must confess I somewhat underestimated the impact the baby would have on my spare time. In some weird mindset I really thought I could continue working as usual on my open source projects... as we know now I couldn't. I completely lost track and have to catch up with all changes that happened over the last 6 months. The first bunch of weeks with the baby were really demanding. I mean, really. She screamed a lot and could only sleep in our arms. Boy, were...

Dr. Mickey Lauer
Posted at 2011-12-09 12:00:00 | Software | read on

Progressive playback: An atom story


I have been doing a lot of work with video containers recently, especially figuring out interoperability between iOS/Android and optimizing progressive playback. In particular it seems Android devices fail to perform progressive playback on certain files while iOS and VLC succeed:
Why ?
As usual understanding things to the deep down proved extremely worthy.
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Fabien Sanglard
Posted at 2011-11-27 01:08:45 | Software | read on

Another World Code Review


I spent two weeks reading and reverse engineering further the source code of Another World (Out Of This World in North America). I based my work on Gregory Montoir's binary to C++ initial reverse engineering from the DOS executable.
I was amazed to discover an elegant system based on a virtual machine interpreting bytecode in realtime and generating fullscreen vectorial cinematic in order to produce one of the best game of all time.
All this shipping on a 1.44MB floppy disk and running within 600KB of RAM: Not bad for 1991 ! As usual I cleaned up my notes, it may...

Fabien Sanglard
Posted at 2011-11-27 01:08:45 | Software | read on

How to build Doom3 on Mac OS X with XCode


The source code of Doom3 has been released three days ago :) ! I have started to read it and I will probably write a code review if enough people are interested.
According to the README.txt the source code is building well with Visual Studio 2010 but it is not building at all on Mac OS X with XCode 4.0 ( it is actually very broken :( !).
Here are the instructions to get it to run...but if you just want to download Doom3 source code for Xcode 4:
I uploaded it on github. ...

Fabien Sanglard
Posted at 2011-11-25 01:08:45 | Software | read on

Quake 2 Source Code Review


I spent about a month in my spare time reading the source code of Quake II. It was a wonderful learning experience since one major improvement in idTech3 engine was to unify Quake 1, Quake World and QuakeGL into one beautiful code architecture. The way modularity was achieved even though the C programming language doesn't feature polymorphism was especially interesting.
. More...

Fabien Sanglard
Posted at 2011-09-20 01:08:45 | Software | read on

Solving Ghost in The Wire codes


100% completed: All codes from kevin mitnick book ("Ghost in The Wires") have been broken.
. More...

Fabien Sanglard
Posted at 2011-09-11 01:08:45 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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