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Coming back from FOSDEM 2018
Salut! I usually write a FOSDEM retrospective every year, although, as you might have (not) seen, last year was different. While I'm sure 2017's FOSDEM was a nice weekend I almost can't remember anymore. I had a severe cold (already when coming there, usually I only have a cold when coming home…) and I'm afraid I was only 50% physically present – hence there was no blog post. Anyways, moving on to FOSDEM 2018. This year was one of the better ones. Typically I only select a handful of presentations from the schedule, since neither the presentations nor the stands...
Dr. Mickey LauerGame Engine Black Book Postmortem
I am pleased to announce that the Game Engine Black Book about Wolfenstein 3D has shipped. It is 316 pages, full color and made of three parts describing the hardware of the 1991, id Software tools, and the game engine internals. You can read a preview on Google Books and buy it here:
Amazon.com (.fr, .de, .co.uk, .ca,...).
Google Play Books for web browsers, Android devices, and iOS devices.
It took me three years to complete this project. It had its fair share of heavy winds and bumpy roads. I thought it could benefit some writers in the making to give...
2017-08-30
suckless.org now supports TLS using Let's Encrypt. Cloning git repos over HTTPS now works. Some links on the page have been changed to allow both HTTP and HTTPS.
HSTS is not fully working yet. This will be fixed.
The IPv6 AAAA record was added and IPv6 is fully working now.
suckless has many subdomains, these should hopefully all work via TLS. If you see a subdomain without a signed certificate please report it. If you find any broken links on the wiki pages, these can be fixed by anyone.
suckless.org newsFizzleFade
I enjoy reading a lot of source code and after 15 years in the field I feel like I have seen my fair share. Even with a full-time job, I still try to spare evenings here and there to read. I don't see myself every stopping. It is always an opportunity to learn new things to follow somebody's mind process.
Every once in a while I come across a solution to a problem that is so elegant, and so creative that there is no other word but "beautiful" to describe it. Q_rsqrt, better knows as "Inverse Square Root" and popularized...
Game Engine Black Book ReleaseDate
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you.
This is an engineering book. You will not find much prose in it (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in...
OpenMoko: 10 Years After (Mickey’s Story)
For the 10th anniversary since the legendary OpenMoko announcement at the „Open Source in Mobile“ (7th of November 2006 in Amsterdam), I’ve been meaning to write an anthology or – as Paul Fertser suggested on #openmoko-cdevel – an obituary. I’ve been thinking about objectively describing the motivation, the momentum, how it all began and – sadly – ended. I did even plan to include interviews with Sean, Harald, Werner, and some of the other veterans. But as with oh so many projects of (too) wide scope this would probably never be completed. As November 2016 passed without any progress, I...
Dr. Mickey Lauer