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Brainfuck

«Brainfuck придуман Урбаном Мюллером (нем. Urban Müller) в 1993 году, известен своим минимализмом. Название языка можно перевести на русский как вынос мозга, оно напрямую образовано от английского выражения brainfuck (brain — мозг, fuck — иметь половое сношение), т. е. заниматься ерундой. Язык имеет восемь команд, каждая из которых записывается одним …

Ugolnik's Family blog
Posted at 2019-07-21 12:37:23 | Software | read on

Ripple Jump

Ripple Jump is a hyper-casual game inspired by UQ42. Both projects were developed by a small team of four, using my custom C++ engine. The original plan was to hand the game over to a publisher, but unfortunately it didn’t …

Ugolnik's Family blog
Posted at 2019-07-20 12:42:23 | Software | read on

Tricky Blocks

Tricky Blocks is a classic Tetris-style game with expanded gameplay. Players progress through levels by completing various objectives. These can include destroying a specific shape or clearing a certain number of lines – single, double, triple, or even quadruple. The game …

Ugolnik's Family blog
Posted at 2019-07-20 12:04:32 | Software | read on

Cubic Tower

Cubic Tower is a classic arcade game that has made its way from the old-school arcade machines to modern mobile devices and desktops. In this new version, I’ve switched to the latest build of my custom C++ engine AGE, refreshed …

Ugolnik's Family blog
Posted at 2019-07-09 19:30:30 | Software | read on

Subtle ways to lose data

nayuki.io
Posted at 2019-06-18 00:00:00 | Software | read on

ToxCon 2019

This October the Tox developer community will be holding its third annual conference at Metalab in the heart of Vienna, Austria. The event will be 3 full days, from Friday, October 11th to Sunday, October 13th.

We will talk about Tox, and other security related and interesting topics. If you would like to attend, meet the Tox devs, do some live hacking, or just socialize — get a free ticket and reserve a T-shirt. You can find the exact address on your ticket.

Want to give a talk about your project? Please apply here!

If you have any questions about booking, travel arrangements,...

Tox Blog
Posted at 2019-05-21 00:13:11 | Software | read on

Self-encrypted cache structure

nayuki.io
Posted at 2019-05-19 00:00:00 | Software | read on

Game Engine Black Book update

The Game Engine Black Books have been updated. Free pdfs, high-quality prints, and source code are available.

Fabien Sanglard
Posted at 2019-05-17 00:00:00 | Software | read on

Dance Hero: Swipe to Dance

A hyper-casual game by Diesel Puppet for iOS and Android. The player’s task is to draw gestures shown in the left column of each wave. You have to do it quickly, since the list of gesture icons keeps moving downward. …

Ugolnik's Family blog
Posted at 2019-05-15 13:42:11 | Software | read on

The story of the 3dfx Voodoo 1

The story of how the 3dfx Voodoo 1 which ruled 3D gaming from 1996 to 1998.

Fabien Sanglard
Posted at 2019-04-04 00:00:00 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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