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Duke Nukem 3D Code Review

Since I left my job at Amazon I have spent a lot of time reading great source code. Having exhausted the insanely good idSoftware pool, the next thing to read was one of the greatest game of all time : Duke Nukem 3D and the engine powering it named "Build".
It turned out to be a difficult experience: The engine delivered great value and ranked high in terms of speed, stability and memory consumption but my enthousiasm met a source code controversial in terms of organization, best practices and comments/documentation. This reading session taught me a lot about code legacy...
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Towards the end of 2012
Hi folks! Obviously I don't manage to update this blog more than a few times a year. I must confess that – for smaller status messages – I find Facebook and Twitter working quite well. So if you want to stay in touch a bit more, hop over to my page @ Michael Lauer or follow my Tweets @ DrMickeyLauer. The biggest tasks this year was getting Lara Marie to sleep well and buying a house, both which we finished successfully. Right now we have a hole in the ground, but it's supposed to be finished by October 2013. I'm...
Game timers: Issues and solutions

When I started game programming I ran into an issue common to most aspiring game developers: The naive infinite loop resulted in many problems (among then difficulties to record a game session properly) that led the game design to feature convoluted and confusing "fixes" ./>
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Since I came up with a simple solution in my last engine (SHMUP: An iOS / Android / MacOS X / Windows Shoot'em Up) I wanted to share it here:/>
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Maybe it will save a few hours to someone :) !/>
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2012-11-29
We are glad to announce the switch to git from mercurial in all of our repositories. You can find them at git.suckless.org Many thanks to 20h for his contribution!
2012-10-14

Today we heard a very sad news that our friend, contributor and philosophical advisor Uriel has passed away peacefully. We will miss him a lot.
RIP
Quake 3Source Code Review
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Since I had one week before my next contract I decided to finish my "cycle of id". After Doom, Doom Iphone, Quake1, Quake2, Wolfenstein iPhone and Doom3 I decided to read the last codebase I did not review yet:
idTech3 the 3D engine that powers Quake III and Quake Live.
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