Feed digilinux.ru [copy] http://digilinux.ru/feed/ has loading error: cURL error 22: The requested URL returned error: 403 Forbidden
Feed freepost [copy] https://freepo.st/rss/new has loading error: cURL error 22: The requested URL returned error: 500
Feed justine.lol [copy] https://justinetunney.com/rss.xml has loading error: cURL error 60: SSL certificate problem: certificate has expired
Bugzz Smaher
I created the first version of this game at my summer house over just two weekends in 2015. The full version differed only by minor interface tweaks, improvements to the wave generator, and Facebook integration. The game featured saving and …
Dice or Die
A logic game for mobile devices, blending elements of 2048, Color Lines, and Match-3. This game, like Krakoid and Bugzz Smasher, was built on my own engine. The engine supported only a few platforms — Linux, macOS, Windows, iOS, and …
Cower Defense
A tower defense game developed by Belka for social networks – a really cool game with a great story, artwork, and animations. The original game was built in Adobe Flash. I was one of three programmers responsible for porting the …
Tweens Visualizer
Это небольшой javascript-проект, предназначенный для визуализации комбинации твинов по двум осям + ось скейла. Твины используются для нелинейной анимации различных объектов в играх и приложениях. Крайне полезная штука. Написал его потому, что мне надоело подбирать комбинацию твинов в уме. Формулы …
Kingdom of Seven Seals
This is a highly engaging hidden-object game featuring numerous mini-games and tasks. The game was developed by a team of three to four people, but the team composition changed several times, so the total number of developers was roughly twice …
Fabrique Noir – Space Travel
I'm enjoying creating music since 1981. First on analogue synthesizers (SIEL OPERA 6) and drum machines (ROLAND TR-505), later on with digital synths and workstations (KORG M1, KORG 01/Wfd). From 1986 to 1989 I created my music mainly on the COMMODORE AMIGA. The PC platform almost killed my motivation. Switching from hardware sequencers to a software sequencer was tough for me, later on an abundance of possibilities (I earned money and bought too many devices) somewhat paralyzed me. The birth of my daughter Lara-Marie in 2011 did add a share to my “uncreative pause”. Still, I never stopped enjoying (making)...
Brainfuck
«Brainfuck придуман Урбаном Мюллером (нем. Urban Müller) в 1993 году, известен своим минимализмом. Название языка можно перевести на русский как вынос мозга, оно напрямую образовано от английского выражения brainfuck (brain — мозг, fuck — иметь половое сношение), т. е. заниматься ерундой. Язык имеет восемь команд, каждая из которых записывается одним …
Ripple Jump
Ripple Jump is a hyper-casual game inspired by UQ42. Both projects were developed by a small team of four, using my custom C++ engine. The original plan was to hand the game over to a publisher, but unfortunately it didn’t …
Tricky Blocks
Tricky Blocks is a classic Tetris-style game with expanded gameplay. Players progress through levels by completing various objectives. These can include destroying a specific shape or clearing a certain number of lines – single, double, triple, or even quadruple. The game …
Status update, July 2019
Today I received the keys to my new apartment, which by way of not being directly in the middle of the city1 saves me a decent chunk of money - and allows me to proudly announce that I have officially broken even on doing free software full time! I owe a great deal of thanks to all of you who have donated to support my work or purchased a paid SourceHut account. I’ve dreamed of sustainably working on free software for a long, long time, and I’m very grateful for all of your support in helping realize that dream. Now let me share with you what your...