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Dice or Die

A logic game for mobile devices, blending elements of 2048, Color Lines, and Match-3. This game, like Krakoid and Bugzz Smasher, was built on my own engine. The engine supported only a few platforms — Linux, macOS, Windows, iOS, and …

Ugolnik's Family blog
Posted at 2019-07-27 14:02:10 | Software | read on

Cower Defense

A tower defense game developed by Belka for social networks – a really cool game with a great story, artwork, and animations. The original game was built in Adobe Flash. I was one of three programmers responsible for porting the …

Ugolnik's Family blog
Posted at 2019-07-27 13:14:49 | Software | read on

Tweens Visualizer

Это небольшой javascript-проект, предназначенный для визуализации комбинации твинов по двум осям + ось скейла. Твины используются для нелинейной анимации различных объектов в играх и приложениях. Крайне полезная штука. Написал его потому, что мне надоело подбирать комбинацию твинов в уме. Формулы …

Ugolnik's Family blog
Posted at 2019-07-27 12:37:33 | Software | read on

Kingdom of Seven Seals

This is a highly engaging hidden-object game featuring numerous mini-games and tasks. The game was developed by a team of three to four people, but the team composition changed several times, so the total number of developers was roughly twice …

Ugolnik's Family blog
Posted at 2019-07-26 21:18:07 | Software | read on

Fabrique Noir – Space Travel

I'm enjoying creating music since 1981. First on analogue synthesizers (SIEL OPERA 6) and drum machines (ROLAND TR-505), later on with digital synths and workstations (KORG M1, KORG 01/Wfd). From 1986 to 1989 I created my music mainly on the COMMODORE AMIGA. The PC platform almost killed my motivation. Switching from hardware sequencers to a software sequencer was tough for me, later on an abundance of possibilities (I earned money and bought too many devices) somewhat paralyzed me. The birth of my daughter Lara-Marie in 2011 did add a share to my “uncreative pause”. Still, I never stopped enjoying (making)...

Dr. Mickey Lauer
Posted at 2019-07-22 12:00:00 | Software | read on

Brainfuck

«Brainfuck придуман Урбаном Мюллером (нем. Urban Müller) в 1993 году, известен своим минимализмом. Название языка можно перевести на русский как вынос мозга, оно напрямую образовано от английского выражения brainfuck (brain — мозг, fuck — иметь половое сношение), т. е. заниматься ерундой. Язык имеет восемь команд, каждая из которых записывается одним …

Ugolnik's Family blog
Posted at 2019-07-21 12:37:23 | Software | read on

Ripple Jump

Ripple Jump is a hyper-casual game inspired by UQ42. Both projects were developed by a small team of four, using my custom C++ engine. The original plan was to hand the game over to a publisher, but unfortunately it didn’t …

Ugolnik's Family blog
Posted at 2019-07-20 12:42:23 | Software | read on

Tricky Blocks

Tricky Blocks is a classic Tetris-style game with expanded gameplay. Players progress through levels by completing various objectives. These can include destroying a specific shape or clearing a certain number of lines – single, double, triple, or even quadruple. The game …

Ugolnik's Family blog
Posted at 2019-07-20 12:04:32 | Software | read on

Status update, July 2019

Today I received the keys to my new apartment, which by way of not being directly in the middle of the city1 saves me a decent chunk of money - and allows me to proudly announce that I have officially broken even on doing free software full time! I owe a great deal of thanks to all of you who have donated to support my work or purchased a paid SourceHut account. I’ve dreamed of sustainably working on free software for a long, long time, and I’m very grateful for all of your support in helping realize that dream. Now let me share with you what your...

Drew DeVault's blog
Posted at 2019-07-15 00:00:00 | Software | read on

Cubic Tower

Cubic Tower is a classic arcade game that has made its way from the old-school arcade machines to modern mobile devices and desktops. In this new version, I’ve switched to the latest build of my custom C++ engine AGE, refreshed …

Ugolnik's Family blog
Posted at 2019-07-09 19:30:30 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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