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Bugzz Smaher

I created the first version of this game at my summer house over just two weekends in 2015. The full version differed only by minor interface tweaks, improvements to the wave generator, and Facebook integration. The game featured saving and …

Ugolnik's Family blog
Posted at 2019-07-28 15:14:42 | Software | read on

Dice or Die

A logic game for mobile devices, blending elements of 2048, Color Lines, and Match-3. This game, like Krakoid and Bugzz Smasher, was built on my own engine. The engine supported only a few platforms — Linux, macOS, Windows, iOS, and …

Ugolnik's Family blog
Posted at 2019-07-27 14:02:10 | Software | read on

Cower Defense

A tower defense game developed by Belka for social networks – a really cool game with a great story, artwork, and animations. The original game was built in Adobe Flash. I was one of three programmers responsible for porting the …

Ugolnik's Family blog
Posted at 2019-07-27 13:14:49 | Software | read on

Tweens Visualizer

Это небольшой javascript-проект, предназначенный для визуализации комбинации твинов по двум осям + ось скейла. Твины используются для нелинейной анимации различных объектов в играх и приложениях. Крайне полезная штука. Написал его потому, что мне надоело подбирать комбинацию твинов в уме. Формулы …

Ugolnik's Family blog
Posted at 2019-07-27 12:37:33 | Software | read on

Kingdom of Seven Seals

This is a highly engaging hidden-object game featuring numerous mini-games and tasks. The game was developed by a team of three to four people, but the team composition changed several times, so the total number of developers was roughly twice …

Ugolnik's Family blog
Posted at 2019-07-26 21:18:07 | Software | read on

Fabrique Noir – Space Travel

I'm enjoying creating music since 1981. First on analogue synthesizers (SIEL OPERA 6) and drum machines (ROLAND TR-505), later on with digital synths and workstations (KORG M1, KORG 01/Wfd). From 1986 to 1989 I created my music mainly on the COMMODORE AMIGA. The PC platform almost killed my motivation. Switching from hardware sequencers to a software sequencer was tough for me, later on an abundance of possibilities (I earned money and bought too many devices) somewhat paralyzed me. The birth of my daughter Lara-Marie in 2011 did add a share to my “uncreative pause”. Still, I never stopped enjoying (making)...

Dr. Mickey Lauer
Posted at 2019-07-22 12:00:00 | Software | read on

Brainfuck

«Brainfuck придуман Урбаном Мюллером (нем. Urban Müller) в 1993 году, известен своим минимализмом. Название языка можно перевести на русский как вынос мозга, оно напрямую образовано от английского выражения brainfuck (brain — мозг, fuck — иметь половое сношение), т. е. заниматься ерундой. Язык имеет восемь команд, каждая из которых записывается одним …

Ugolnik's Family blog
Posted at 2019-07-21 12:37:23 | Software | read on

Ripple Jump

Ripple Jump is a hyper-casual game inspired by UQ42. Both projects were developed by a small team of four, using my custom C++ engine. The original plan was to hand the game over to a publisher, but unfortunately it didn’t …

Ugolnik's Family blog
Posted at 2019-07-20 12:42:23 | Software | read on

Tricky Blocks

Tricky Blocks is a classic Tetris-style game with expanded gameplay. Players progress through levels by completing various objectives. These can include destroying a specific shape or clearing a certain number of lines – single, double, triple, or even quadruple. The game …

Ugolnik's Family blog
Posted at 2019-07-20 12:04:32 | Software | read on

Status update, July 2019

Today I received the keys to my new apartment, which by way of not being directly in the middle of the city1 saves me a decent chunk of money - and allows me to proudly announce that I have officially broken even on doing free software full time! I owe a great deal of thanks to all of you who have donated to support my work or purchased a paid SourceHut account. I’ve dreamed of sustainably working on free software for a long, long time, and I’m very grateful for all of your support in helping realize that dream. Now let me share with you what your...

Drew DeVault's blog
Posted at 2019-07-15 00:00:00 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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