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Doom III BFG Documentation


id Software developer Jan Paul Van Waveren (a.k.a Mr Elusive) send me his technical notes about Doom 3 BFG. I was especially interested in the "Compute vs. Memory" section which confirms that CPU are now so fast that it is often better to calculate something than fetch it from RAM.
Jan Paul was also kind enough to share a list of all the publications related to idTech4 engine (see bottom of this page).
More...

Fabien Sanglard
Posted at 2013-08-31 01:08:45 | Software | read on

Second Reality Code Review


On July 23, 2013 the source code of Second Reality was released. Like many, I was eager to look at the internals of a demo that inspired me so much over the last 20 years.
I was expecting a monolithic mess of assembly but instead I found a surprisingly elaborated architecture, mixing several languages in an elegant way. The code is something like I had never seen before that perfectly represents two essential aspects of demomaking :
Team work.
Obfuscation.
As usual I have cleaned up my notes into an article: I hope it will save some a few...

Fabien Sanglard
Posted at 2013-08-16 01:08:45 | Software | read on

2013-06-16

sic 1.2 released: download

suckless.org news
Posted at 2013-06-16 00:00:00 | Software | read on

Prince Of Persia Code Review

On Apr 17, 2012 Jordan Mechner released the source code of Prince of Persia. I immediately took at look at it!

Fabien Sanglard
Posted at 2013-06-14 01:08:45 | Software | read on

Doom3 BFG Code Review


On November 26, 2012 id Software released the source code of Doom 3 BFG edition (only one month after the game hit the stores). The 10 years old idTech 4 engine has been updated with some of the technology found in idTech 5 (the game engine running Rage) and it was an interesting reading session.
More...

Fabien Sanglard
Posted at 2013-05-23 01:08:45 | Software | read on

2013-05-07

xssstate 1.1 released: download

suckless.org news
Posted at 2013-05-07 00:00:00 | Software | read on

2013-05-06

tabbed 0.5 released: download

suckless.org news
Posted at 2013-05-06 00:00:00 | Software | read on

2013-04-21

We are glad to announce the slcon 2013 programme.

suckless.org news
Posted at 2013-04-21 00:00:00 | Software | read on

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Графика в Linux
Posted at 2013-04-11 07:50:42 | Art_and_designSoftware | read on

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Графика в Linux
Posted at 2013-03-09 05:16:13 | Art_and_designSoftware | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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