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More Economics

Simulating a Planet's Economy from Inception

The prototype economic simulation was seeded with a 'pre-rolled' population and wealth, and aimed to create some kind of stable consistency up or down in growth, given a decent start.   Each planet began with generous conditions - say 3 billion population and 60 billion credits of wealth.

The real aim for the game however is to simulate each planet's evolution from first inception, such as landing just 100 colonists and giving them a measly 1,000,000 credits to eventually (hopefully) build an entire civilisation from.

Under the prototype code, most planets died out very quickly.   Tiny destabilising factors...

pegwars
Posted at 2020-12-02 10:55:00 | Blogroll | read on

Summary of changes for November

Hey everyone! This is the list of all the changes we've done to our projects and apps during the month of November. We'll also be reporting in our on position in the world, and on our future plans.

Continue Reading

Hundred Rabbits
Posted at 2020-11-30 00:00:00 | Blogroll | read on

Simulating Planetary Economics

Planetary Economics

This week I started writing the galactic economic simulation.  Each game year the universe evolves and each planet's economy grows or shrinks based on factors such as government type, stability, population size and natural resources.  Eventually you'll not just be limited to governing planets by controlling tax rates and setting government policy, but by waging intergalactic warfare you'll be able to influence the economy and populations of your enemies in more nefarious ways.  You'll be able to bomb their infrastructure and destroy large population centers such as cities.  You'll be able to pirate their freighters in order to interrupt...

pegwars
Posted at 2020-11-28 03:58:00 | Blogroll | read on

Магия слов и чисел
Posted at 2020-11-07 12:01:47 | Blogroll | read on

October 2020 news

Please see the canonical web October 2020 edition of the gwern.net newsletter.

Gwern.net Newsletter
Posted at 2020-11-01 21:42:39 | Blogroll | read on

Summary of changes for October

Hey everyone! This is the list of all the changes we've done to our projects and apps during the month of October. We'll also be reporting in our on position in the world, and on our future plans.

Continue Reading

Hundred Rabbits
Posted at 2020-10-31 00:00:00 | Blogroll | read on

September 2020 News

Please see the canonical web September 2020 edition of the gwern.net newsletter.

Gwern.net Newsletter
Posted at 2020-10-26 13:40:32 | Blogroll | read on

Working offgrid efficiently

Our traveling studio has operated off-the-grid for 4 1/2 years.

For the first 3 years we tested the limits of our space, and at first, it was difficult to create new things, as we had to make time to learn how to solve underlying problems. Our boat was not just an office, it was also our house and transport. As for us, we were artists, but also plumbers, deckhands, electricians, captains, janitors and accountants.

Our main problems as a studio were internet scarcity, power management, data storage as well as hardware and software failures. Overtime we found ways to balance work, pleasure...

Hundred Rabbits
Posted at 2020-10-13 00:00:00 | Blogroll | read on

Why the Internet of Things (IoT) will fail.

To began with it is relevant to know what many manufacturers and advertising agencies are telling us that the Internet of Things (IoT) is a must have technology that we cannot live without. I found a really good description in simple terms from Internetsociety.org to set the stage:
"The Internet of Things is an emerging topic of technical, social, and economic significance. Consumer products, durable goods, cars and trucks, industrial and utility components, sensors, and other everyday objects are being combined with Internet connectivity and powerful data analytic capabilities that promise to transform the way we work, live, and play....

Observations
Posted at 2020-10-01 22:59:35 | Blogroll | read on

Инструменты работы со стрессом: Beat The Stress Fool

Стресс — это очень часто хаос, неопределенность, отсутствие структуры. Хорошо, когда можно противопоставить этому что-то очень структурное и понятное. Американская культура породила огромное количество наборов «инструментов» для работы с острым и хроническим стрессом вида «делай раз, делай два, делай три». Расскажу о некоторых из них, и начну с подхода Beat The Stress Fool.

Важно: данный текст не содержит в себе медицинских рекомендаций и не может заменить профессиональной помощи.

Подход BTSF разработал Майкл Лориа (Michael Lauria) из EMCrit — американского медицинского коллектива и издательской группы, состоящей из врачей интенсивной терапии и неотложной медицинской помощи. Врачи неотложки постоянно сталкиваются с колоссальным стрессом, и без...

Глеб Калинин
Posted at 2020-09-19 00:00:00 | Blogroll | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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