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IXP Update (denog17)

News from IXPs in Germany
As introduced 2021 we collect some parameters from all IXPs, which are active in Germany.
This talk aggregates the Updates for all the IXPs in a common format and will be presented in a neutral way.
Licensed to the public under http://creativecommons.org/licenses/by/4.0
about this event: https://pretalx.com/denog17/talk/CMR8MS/
Video:denog17-79917-eng-IXP_Update_hd.mp4
Putting Players First (godotfest2025)

This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental right for everyone, and this is not only a moral imperative but also reflected in legal frameworks demanding equal access and participation. As game developers, we have the responsibility—and the opportunity—to build experiences that include rather than exclude. Accessibility is not just a feature; it is a foundation...
The return of EGP or the curious case of the BGP Origin attribute (denog17)

The BGP Origin attribute has been around for decades and did not attract much attention. It is simply there, shown either as "?" for "incomplete" or as "i" for IGP.
During writing slides for my BGP training I found a large number (868) of prefixes in the global routing table tagged with "e" for EGP. The presentation does not give any answers but simply raises the question who and why is playing with that attribute.
Licensed to the public under http://creativecommons.org/licenses/by/4.0
about this event: https://pretalx.com/denog17/talk/ASAQKE/
Video:denog17-79498-eng-The_return_of_EGP_or_the_curious_case_of_the_BGP_Origin_attribute_hd.mp4
You can’t just model a train in Netbox: About Architecting and running modern IT Infrastructure in Trains (denog17)

At DB Fernverkehr, we are running some IT Infrastructure on a large fleet of ICE Trains. In the past, there was only WIFI for the passengers, and many systems were handled as “embedded systems”. Nowadays, more aspects of “modern IT infrastructure” are part of the IT in trains, providing additional services like passenger information. This talk gives a quick introduction of what is happening on the trains, as well as some of the challenges compared to infrastructure built in data centers: How to get proper internet on the train? How can a network look like?...
Making Network Automation Consumable: A Junior Engineer's Perspective (denog17)

As a Junior Engineer, the consumability of a network automation tool can really make or break your experience. Some incredibly smart engineers and developers build amazing tools for specific use cases, but they can be tough to use unless you know all their quirks. This is especially frustrating when you're just starting out. That is why I want to share a small project I worked on including all the applications I used and what I learned from it. Fancy tools are great, but at the end of the day, someone has to actually use...
Gyms, Zoos, and Museums (godotfest2025)

Everyone always mentions that people do not read documentation. This is also the case for us as game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what about artists, and designers? Thankfully, solutions already exist: Gyms, Zoos, and Museums. Let's look at examples, see how they work, how they can be built, and how they improve the development of your games. Everyone...
Less is More: Modern Approaches to Low-Fi Visuals (godotfest2025)

Many indie developers choose to use retro or low-fi graphics in their games for style, ease of development and nostalgia. Join me in this talk to learn how I have combined low-resolution dithered 3D graphics with modern rendering techniques to come up with colorful, crispy visuals for *Reconfigure*, an upcoming sci-fi FPS-puzzle-adventure. I will cover how I iteratively developed a unique visual style that combines modern possibilities with retro restrictions. How I deal with problems and limitations - and how I squeeze every drop of juice out of those limitations. And how I use tools...
Merging Service Provider Networks (denog17)

As the German service provider market slowly consolidates, network engineers and architects will increasingly face the complex challenge of merging service provider networks. This technical talk dives into the intricacies of integrating distinct IP/MPLS network infrastructures, focusing on practical considerations and potential pitfalls. Based on past experience, we will discuss the general approach to such a project, key architectural considerations, and challenges related to routing protocols and vendor interoperability.
Licensed to the public under http://creativecommons.org/licenses/by/4.0
about this event: https://pretalx.com/denog17/talk/L7TDFF/
Video:denog17-72761-eng-Merging_Service_Provider_Networks_hd.mp4
Fun with Optics (denog17)

This talk dives into the cutting-edge developments shaping today's silicon landscape, showcasing the leap to 800Gbps Ethernet and setting the stage for the transition toward 1600Gbps. We’ll spotlight Linear Interface Optics technologies and show how those can reduce the power consumption. To wrap up, we’ll explore the evolution of ZR and ZR+ optics.
Licensed to the public under http://creativecommons.org/licenses/by/4.0
about this event: https://pretalx.com/denog17/talk/AXEKSR/
Video:denog17-75500-eng-Fun_with_Optics_hd.mp4
Godot meets JetBrains: (godotfest2025)

JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider. We'll cover some of the challenges we've faced while creating a good user experience for Godot development in C#, GDScript and C++. We'll see how we've made it easy to debug your game, either in C# or GDScript, and tell the story of adding unit testing support through GDUnit. We'll see how we write inspections for your code, and provide code completion...