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Collaborative Game Development with Godot: (godotfest2025)

Games can be more than finished products—they can be living classrooms. In this session, Sarah Spiers (Senior Producer of Threadbare, former Development Director at EA, Forbes 30 Under 30) and Will Thompson (open-source developer, Endless Access) will share how collaborative development with Godot can transform game-making into a pathway for new creators. Sarah will frame why open-source practices matter for the future of the industry and how collaborative models give new voices a way in. Will will showcase Threadbare, Endless Access’ open-source narrative adventure built in Godot, where learners and contributors from around the world are...
The Asian internet - A guide for the uninitiated (denog17)

The Internet is not the same everywhere. And in Asia, the world’s most populous region with some of the fastest growing economies, it can be especially complex. Join Telstra to learn about how differently the Internet operates in Asia compared to Europe and North America, how those behaviour are likely to change as the impact of new AI workloads is felt across global networks, and what variables you need to think about when architecting your own network so that your company can make the most of the huge market opportunity Asia offers. This talk will...
DENOG17 Closing (denog17)

It's a wrap!
Licensed to the public under http://creativecommons.org/licenses/by/4.0
about this event: https://pretalx.com/denog17/talk/HLJTHQ/
Video:denog17-81769-eng-DENOG17_Closing_hd.mp4
Building Starfinder: Professional Godot at Scale (godotfest2025)

As Godot gains traction in game development, a critical question remains: can it handle professional, large-scale production? This talk presents a case study from [Epictellers](https://www.epictellers.com/), where 30 developers are building Starfinder - a full-scale RPG. We examine the practical realities of pushing Godot beyond its traditional indie roots, sharing both the unexpected wins and the genuine challenges encountered when scaling the engine for commercial AA development. **Description:** This session provides an honest, practical look at developing a cRPG with 30 professionals using Godot. The [Epictellers](https://www.epictellers.com/) team shares their real-world experience building Starfinder, including both the surprises...
GdUnit4 live demo + technical overview (godotfest2025)

See how professional testing fits naturally into Godot. In this fast‑paced live demo, Mike Schulze (creator of GdUnit4) writes and runs tests for gameplay logic and scenes, showcasing fluent assertions, scene runners, and tight editor integration - so you can iterate faster with confidence.
You’ll learn practical patterns for keeping projects shippable: structuring test suites, isolating dependencies, and wiring tests into CI to catch regressions early. Walk away with a clear checklist to bring robust, maintainable testing to your next Godot game.
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://pretalx.godotfest.com/godotfest-25/talk/FZLLYC/
Video:godotfest-25-96-eng-GdUnit4_live_demo_technical_overview_hd.mp4
From Theora to AV1: Transforming Video Workflows in Godot 4 (godotfest2025)

Godot’s video playback remains constrained by the outdated Ogg/Theora codec, limiting quality and integration. My talk introduces “Video Toolkit for Godot” (VTG), an open source extension proposing modern AV1 software decoding with cross-platform support. I’ll discuss VTG’s approach to future hardware acceleration, key design choices, and practical challenges. Attendees will see early results, with an open discussion welcomed to gather thoughts and suggestions. The built-in video playback in Godot 4 is still based on the legacy Ogg/Theora codec, and faces a few major constraints: 1. video quality and compression ratio are limited by an outdated...
PPPoE vs IPoE: A Practical Guide for ISPs (denog17)

**Is PPPoE really legacy? Is IPoE really better? And what actually happens when something breaks?** This talk takes a hands-on look at PPPoE and IPoE (DHCPv4/v6) in real ISP environments, based on actual deployments, not just specs. We’ll walk through the key operational differences that show up when things get serious: high availability, failover, MTU handling, multicast, and how dual-stack plays out in practice. We’ll also dive into the hidden pain points, like why hardware offloading fails in unexpected places, why VLAN models (N:1 vs 1:1) must be considered here, and how session state behaves when...
CGNAT scale testing using TRex (denog17)

I would like to present my testing methodology and the results of using TRex to generate "stateful" traffic for the purpose of scale testing CGNAT solutions. The main focus of the test is to determine the actual scale around Juniper's SRX solution.
Licensed to the public under http://creativecommons.org/licenses/by/4.0
about this event: https://pretalx.com/denog17/talk/G8PZUA/
Video:denog17-78247-eng-CGNAT_scale_testing_using_TRex_hd.mp4
Uncovering Blackholes: Advanced Detection Techniques for Complex Networks (denog17)

Blackholing events often have prolonged impacts and typically require manual intervention for recovery. Even a single occurrence is highly disruptive, frequently triggering executive-level escalations. Resolving such incidents demands top-tier expertise and often involves engagement with the vendor’s advanced technical support.
To accelerate root cause identification, we present several methods for detecting blackholing events, identifying the affected transit flows, and analyzing potential correlations. This approach aims to reduce response times and improve overall network resilience.
Licensed to the public under http://creativecommons.org/licenses/by/4.0
about this event: https://pretalx.com/denog17/talk/GJNTXH/
Video:denog17-74351-eng-Uncovering_Blackholes_Advanced_Detection_Techniques_for_Complex_Networks_hd.mp4
Godot Foundation Q&A (godotfest2025)

Do you have any questions about Godot you would like to ask the people at the Godot Foundation?
After a short update about the projects we are working on, feel free to ask anything!
Licensed to the public under https://creativecommons.org/licenses/by/4.0/
about this event: https://pretalx.godotfest.com/godotfest-25/talk/PDLJLM/
Video:godotfest-25-29-eng-Godot_Foundation_Q_A_hd.mp4