Feed Berlin Hack and Tell / @BerlinHacknTell [copy] http://shalnoff.co.uk/rss.php?rss=BerlinHacknTell has loading error: cURL error 22: The requested URL returned error: 403 Forbidden
Feed cleverhans-blog [copy] http://www.cleverhans.io/feed.xml has loading error: cURL error 22: The requested URL returned error: 404
Feed Security (b)log [copy] http://securityblogru.livejournal.com/data/rss has loading error: cURL error 22: The requested URL returned error: 403 Forbidden

IXP Update (denog17)

News from IXPs in Germany As introduced 2021 we collect some parameters from all IXPs, which are active in Germany. This talk aggregates the Updates for all the IXPs in a common format and will be presented in a neutral way. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/CMR8MS/
Video:denog17-79917-eng-IXP_Update_hd.mp4

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

Less is More: Modern Approaches to Low-Fi Visuals (godotfest2025)

Many indie developers choose to use retro or low-fi graphics in their games for style, ease of development and nostalgia. Join me in this talk to learn how I have combined low-resolution dithered 3D graphics with modern rendering techniques to come up with colorful, crispy visuals for *Reconfigure*, an upcoming sci-fi FPS-puzzle-adventure. I will cover how I iteratively developed a unique visual style that combines modern possibilities with retro restrictions. How I deal with problems and limitations - and how I squeeze every drop of juice out of those limitations. And how I use tools...

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

Plants, Polygons and Pixels: (godotfest2025)

Whether you're working on a stylized open-world game or a realistic landscape visualization, vegetation will be a major part of your application's graphics. But it's also uniquely tough to create and render: diverse habitats, delicate geometry, complex shading, and unique animation require an entire toolbox of tricks to look good. In this presentation, we'll showcase our easy and free workflows for creating 3D assets of realistic foliage and trees, reveal the most important shading tricks to get them looking great, and touch upon the use of impostors for level-of-detail. During the development of our large-scale...

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

Opening Remarks (godotfest2025)

Welcome to GodotFest 2025 - the first entry of the GodotFest event series! Join us as we kick off two exciting days of talks, workshops, and community connections. We’ll introduce the event, thank our sponsors, and set the stage for an amazing conference celebrating the Godot Engine and its vibrant community. Get ready to dive into technical insights, creative presentations, hands-on workshops, and networking opportunities with fellow Godot enthusiasts from around the world. Whether you’re a seasoned developer or just starting your journey with Godot, this is your moment to be part of something special. Licensed...

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

DENOG17 Closing (denog17)

It's a wrap! Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/HLJTHQ/
Video:denog17-81769-eng-DENOG17_Closing_hd.mp4

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

Gyms, Zoos, and Museums (godotfest2025)

Everyone always mentions that people do not read documentation. This is also the case for us as game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what about artists, and designers? Thankfully, solutions already exist: Gyms, Zoos, and Museums. Let's look at examples, see how they work, how they can be built, and how they improve the development of your games. Everyone...

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

Collaborative Game Development with Godot: (godotfest2025)

Games can be more than finished products—they can be living classrooms. In this session, Sarah Spiers (Senior Producer of Threadbare, former Development Director at EA, Forbes 30 Under 30) and Will Thompson (open-source developer, Endless Access) will share how collaborative development with Godot can transform game-making into a pathway for new creators. Sarah will frame why open-source practices matter for the future of the industry and how collaborative models give new voices a way in. Will will showcase Threadbare, Endless Access’ open-source narrative adventure built in Godot, where learners and contributors from around the world are...

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

Merging Service Provider Networks (denog17)

As the German service provider market slowly consolidates, network engineers and architects will increasingly face the complex challenge of merging service provider networks. This technical talk dives into the intricacies of integrating distinct IP/MPLS network infrastructures, focusing on practical considerations and potential pitfalls. Based on past experience, we will discuss the general approach to such a project, key architectural considerations, and challenges related to routing protocols and vendor interoperability. Licensed to the public under http://creativecommons.org/licenses/by/4.0 about this event: https://pretalx.com/denog17/talk/L7TDFF/
Video:denog17-72761-eng-Merging_Service_Provider_Networks_hd.mp4

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

Slow network, fast money: How Deutsche Telekom breaks the internet (denog17)

In Europe, net neutrality is a principle enshrined in EU law which states that all data on the internet should be treated equally - but what happens when large providers such as Deutsche Telekom systematically violate it with their interconnection practices? The Netzbremse project documents an alarming case: millions of Deutsche Telekom customers are experiencing artificial throttling of their connection because Telekom refuses to expand its peering capacities appropriately. As the only internet provider in Germany, users and network operators have to pay at both ends of the line to avoid congestion. The result: massive quality...

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on

You can’t just model a train in Netbox: About Architecting and running modern IT Infrastructure in Trains (denog17)

At DB Fernverkehr, we are running some IT Infrastructure on a large fleet of ICE Trains. In the past, there was only WIFI for the passengers, and many systems were handled as “embedded systems”. Nowadays, more aspects of “modern IT infrastructure” are part of the IT in trains, providing additional services like passenger information. This talk gives a quick introduction of what is happening on the trains, as well as some of the challenges compared to infrastructure built in data centers: How to get proper internet on the train? How can a network look like?...

ccc: media archive updates
Posted at 2025-11-10 23:00:00 | Tech | read on
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 55

***

Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

Recently