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How Michael Abrash doubled Quake framerate

Fabien Sanglard
Posted at 2026-02-14 00:00:00 | Software | read on

Budget Spectroscopy With Python, OpenCV, and Matplotlib

Fun Experiments With Python and a USB Spectrometer

Dmitrii Eliuseev
Posted at 2026-02-09 15:38:10 | Software | read on

From Dense Grids to Clean Perimeters: Extracting Shapes with Greedy Geometry – Tiled and JavaScript example

A dense grid hides simple shapes. This example uses a greedy algorithm to extract the true external perimeter from binary grid data, removing all internal edges and collapsing hundreds of cells into a clean geometric outline. Everything that follows, such as rendering, collision and movement, becomes simpler once the grid turns into a shape.

Emanuele Feronato
Posted at 2026-02-05 10:52:33 | Software | read on

Let's compile Quake like it's 1997!

Fabien Sanglard
Posted at 2026-02-05 00:00:00 | Software | read on

Reducing Tiled Maps to Optimized Collision Rectangles with Greedy Merging

A Tiled collision layer is just a dense grid of cells. By applying greedy rectangle merging, that grid can be reduced to a small set of non-overlapping rectangles that describe the exact same area, but are far cheaper to use at runtime. Full JavaScript example available with source code.

Emanuele Feronato
Posted at 2026-01-31 21:22:04 | Software | read on

2026-01-30

dwm 6.8 released: download

This fixes a regression in getatomprop(): https://git.suckless.org/dwm/commit/a9aa0d8ffbb548b0b1f9f755557aef2482c0f820.html

Threads:

https://lists.suckless.org/dev/2601/35936.html https://lists.suckless.org/hackers/2601/19537.html

It is encouraged to upgrade to 6.8 or HEAD if you use dwm 6.7.

suckless.org news
Posted at 2026-01-30 00:00:00 | Software | read on

The cults of TDD and GenAI

I’ve gotten a lot of flack throughout my career over my disdain towards test-driven development (TDD). I have met a lot of people who swear by it! And, I have also met a lot of people who insisted that I adopt it, too, often with the implied threat of appealing to my boss if appealing to me didn’t work.

The basic premise of TDD, for those unaware, is that one first writes a unit test that verifies the expected behavior for some code they want to write, observes the new test fail, and then one writes the implementation, iterating on it until the test passes. The advantage...

Drew DeVault's blog
Posted at 2026-01-29 00:00:00 | Software | read on

Greedy Rectangle Merging: Turning Binary Grids into Simple Geometry – JavaScript example

Greedy rectangle merging is a practical way to simplify dense binary grids into a small set of axis-aligned rectangles. By making local decisions and never backtracking, the same area can be represented with far fewer geometric primitives, revealing how different expansion orders lead to different results. JavaScript source code available.

Emanuele Feronato
Posted at 2026-01-28 16:55:25 | Software | read on

HTML5 prototype of a planet gravity platform using Phaser 4 and Arcade physics, written in TypeScript

A gravity-rotating movement system built with Phaser 4 and TypeScript, where a character walks around floating terrain by dynamically reassigning gravity instead of falling off edges. Movement and jumping are defined in surface space rather than world space, allowing seamless transitions around corners while keeping Arcade Physics fully in control.

Emanuele Feronato
Posted at 2026-01-21 10:50:19 | Software | read on

Understanding QuadTrees: organizing space to reduce unnecessary work

QuadTrees organize space instead of objects, allowing spatial queries to skip large, irrelevant areas with a single check. This makes proximity searches and collision detection far more efficient in games and interactive applications. In this article, we explore how QuadTrees work and visualize them with a practical DOM-based example.

Emanuele Feronato
Posted at 2026-01-19 08:43:29 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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