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HTML5 “Vampire Survivors” prototype built with Phaser – Step 2: adding and collecting coins
"Vampire Survivors" HTML5 prototype built with Phaser gets an update: now you can collect coins dropped by killed monsters with the classic magnet effect. Full commented TypeScript source code available for free.
Emanuele FeronatoRAMA M6-C DUALSHOT™
RAMA M6-C Dualshot. More info about the MIA can be found on the keyboard page.
... マリウスMy New Experiment: Selling Holiday Photos on Shutterstock
Can I Earn Money With That?
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Dmitrii EliuseevQuick HTML5 prototype of “Vampire Survivors” built with Phaser (like the original game)
Do you know you can build a working HTML5 prototype of "Vampire Survivors" in a couple of lines thanks to Phaser? Have a look at the TypeScript source code, commented and ready to be downloaded.
Emanuele FeronatoStarshield: Situational Awareness for the Star Labs StarBook
As someone who doesn’t always have access to stable internet connectivity – whether that’s at the places I stay or when travelling – I like to rely as little as possible on the cloud. For example, instead of Dropbox, I use my own decentralized Dropbox, and I keep my data with me all the time. I also store important knowledge locally whenever possible and make use of open-source software for e.g. navigation, which allows me to download complete maps.
In an effort to not only make static data available all the time, but also dynamic data like current environmental conditions and my location, I began experimenting with a few ideas...
マリウスFirst Phaser 4 test, everything worked fine
I have beautiful, beautiful news for you! I installed Phaser 4 on a game developed with Phaser 3, and it works perfectly. I even added a blur effect, and everything ran smoothly. Full source code available.
Emanuele FeronatoMy XDC 2024 talk about VK_EXT_device_generated_commands
https://invidious.privacyredirect.com/watch?v=ngyBOTi6oHg
Some days ago I wrote about the new VK_EXT_device_generated_commands Vulkan extension that had just been made public. Soon after that, I presented a talk at XDC 2024 with a brief introduction to it. It’s a lightning talk that lasts just about 7 minutes and you can find the embedded video below, as well as the slides and the talk transcription if you prefer written formats.
Truth be told, the topic deserves a longer presentation, for sure. However, when I submitted my talk proposal for XDC I wasn’t sure if the extension was going to be public by the time XDC would take place. This meant...
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