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Rust for Linux revisited

Ugh. Drew’s blogging about Rust again.

– You

I promise to be nice.

Two years ago, seeing the Rust-for-Linux project starting to get the ball rolling, I wrote “Does Rust belong in the Linux kernel?”, penning a conclusion consistent with Betteridge’s law of headlines. Two years on we have a lot of experience to draw on to see how Rust-for-Linux is actually playing out, and I’d like to renew my thoughts with some hindsight – and more compassion. If you’re one of the Rust-for-Linux participants burned out or burning out on this project, I want to help. Burnout sucks – I’ve been there.

The people working on Rust-for-Linux are incredibly...

Drew DeVault's blog
Posted at 2024-08-30 00:00:00 | Software | read on

Reviving a Vintage TV with a Raspberry Pi

Use of PAL and SECAM in the XXI Century

Dmitrii Eliuseev
Posted at 2024-08-24 09:17:47 | Software | read on

AI Training Shouldn't Erase Authorship

In a world of infinite automation and infinite surveillance, survival is going to depend on being the least boring person. Over my career I've written and attached my name to thousands of public source code files. I know they are being scraped from the web and used to train AIs. But if I ask something like Claude, "what sort of code has Justine Tunney wrote?"...

justine.lol
Posted at 2024-08-23 12:00:00 | Software | read on

Watching sunsets

Fabien Sanglard
Posted at 2024-08-18 00:00:00 | Software | read on

Playable “Pushori” prototype built in vanilla JavaScript

Pushori was a great Flash game made by Tony Pa, so I decided it will be my first game in the 101 games challenge. I played a bit with vanilla JavaScript to write the main engine, and built a playable prototype.

Emanuele Feronato
Posted at 2024-08-13 16:28:39 | Software | read on

How the SNES Graphics System works

Fabien Sanglard
Posted at 2024-08-09 00:00:00 | Software | read on

SNES: Sprites and backgrounds rendering

Fabien Sanglard
Posted at 2024-08-09 00:00:00 | Software | read on

HTML5 prototype of a circular endless runner built with Phaser – final version in TypeScript with more optimization

The HTML5 circular endless runner game engine has been updated to latest Phaser version, rewritten in TypeScript and optimized. No physics engine, just trigonometry and geometry. Full commented source code available.

Emanuele Feronato
Posted at 2024-07-29 14:53:06 | Software | read on

Carving the Super Nintendo Video System

Fabien Sanglard
Posted at 2024-07-29 00:00:00 | Software | read on

The Origins of Emacs, uncovered.

Interesting read:
https://onlisp.co.uk/On-the-Origin-of-Em...-1976.html

nixers
Posted at 2024-07-24 00:54:29 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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