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Why fastDoom is fast

Fabien Sanglard
Posted at 2025-03-04 00:00:00 | Software | read on

Vanilla JavaScript Columns, because everybody should build a Columns game

Simple vanilla JavaScript to build a Columns game rendering on canvas. Full source code available.

Emanuele Feronato
Posted at 2025-03-02 14:33:31 | Software | read on

3D Graphics in Kotlin Multiplatform Without any Dependencies

Let's Draw Some Teapots and More

Dmitrii Eliuseev
Posted at 2025-02-28 01:07:09 | Software | read on

Vanilla JavaScript Tetris, because everybody should build a Tetris game

Everybody should be able to build a Tetris game, so this is my vanilla JavaScript take. Beware, it's not that easy, because it should feature wall kicking, Super Rotation System and empty lines above the ceiling.

Emanuele Feronato
Posted at 2025-02-24 17:26:40 | Software | read on

Настройка NVIM

После написания заметки о переходе с VIM -> NVIM прошло много времени. Я поработал с разными готовыми сборками, но в итоге сделал собственную конфигурацию с чистого листа. Конфигурация в процессе работы менялась, что-то улучшалось, добавлялись и удалялись плагины, менялось мое …

The post Настройка NVIM appeared first on Ugolnik's blog.

Ugolnik's Family blog
Posted at 2025-02-22 13:00:54 | Software | read on

UNIX maximalism and minimalism

The latest nixers newsletter linked to an article with the same title as this thread.
After reading it, I'm prompted to ask: is the trend to rewrite so many utilities in Rust or Go an example of minimalism, or of bloat?
I'm tempted to say the latter, because I don't care for the toolchains they bring along. Any time I look at the git repository for some tempting project and see references to cargo, I say no thank you. I dislike that almost as much as cmake.
(It's taken me years to grudgingly accept autotools. But...

nixers
Posted at 2025-02-21 19:41:48 | Software | read on

Simulate a keyboard input delay with Phaser (why on earth? You’ll see)

I found a way to add an input delay to Phaser input. Why would I want to do this? I'll talk about this later, in the meantime I'll show you how to do it. Powered by Phaser 4, written in TypeScript, packed with Vite. Commented source code available.

Emanuele Feronato
Posted at 2025-02-14 16:17:05 | Software | read on

A holistic perspective on intellectual property, part 1

I’d like to write about intellectual property in depth, in this first of a series of blog posts on the subject. I’m not a philosopher, but philosophy is the basis of reasonable politics so buckle up for a healthy Friday afternoon serving of it.

To understand intellectual property, we must first establish at least a shallow understanding of property generally. What is property?1 An incomplete answer might state that a material object I have power over is my property. An apple I have held in my hand is mine, insofar as nothing prevents me from using it (and, in the process, destroying it), or giving it away, or...

Drew DeVault's blog
Posted at 2025-02-13 00:00:00 | Software | read on

What Is The Oldest C Code We Can Compile Today?

A Bit of Digital Archeology

Dmitrii Eliuseev
Posted at 2025-02-10 14:03:27 | Software | read on

Create a HTML5 game like “Golf Dash” with Phaser and a TypeScript class with no dependencies – Compatible with Phaser 4 beta

Golf Dash is a fun Commodore 64 game which is the port of a HTML5 game. Now I am re-porting it to HTML5 with Phaser 4, TypeScript and Vite. First playable levels and source code available.

Emanuele Feronato
Posted at 2025-01-31 16:30:32 | Software | read on
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Однажды китайский ученый Ли Хунь Янь обнаружил некоторую незначительную, однако, существенно отличающуюся от фона корреляцию между количеством псилоцибина потребляемого корфуцианскими медузами и характером передвижения оных по стенкам четырехсотлитровго шарообразного аквариума, установленного в лаборатории по случаю празднования сто второго полугодичного затмения от начала новой эры Сингулярного Прорыва. Недолго думая, Ли Хунь Янь приделал к щупальцам медуз источники излучения в видимом диапазоне но с разной длинной волны, заснял весь процесс шестью камерами с 48 часовой выдержкой, симметрично расставив последние вокруг сосуда, где резвились подопытные и через неделю собрал прелюбопытнейший материал, который, в свою очередь, лег в основу фундаментального труда, ныне известного, как теория полутретичных n-многообразий простой метрики Ли Хунь Янь, с которой (с некоторыми упрощениями и оговорками) я, по мере сил, постараюсь познакомить любопытного и пытливого читателя.

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