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Pure TypeScript class to handle math draw games: build your HTML5 math game in a matter of minutes – Phaser example included
Build your own HTML5 draw and sum game in just minutes: the DrawSum class is a standalone, dependency-free TypeScript class that manages the board, scoring, chain logic, and even calculates sprite animations. Phaser example included.
Embedding Wren in Hare
I’ve been on the lookout for a scripting language which can be neatly embedded into Hare programs. Perhaps the obvious candidate is Lua – but I’m not particularly enthusiastic about it. When I was evaluating the landscape of tools which are “like Lua, but not Lua”, I found an interesting contender: Wren.
I found that Wren punches far above its weight for such a simple language. It’s object oriented, which, you know, take it or leave it depending on your use-case, but it’s very straightforwardly interesting for what it is. I found a few things to complain about, of course – its scope rules are silly, the...
2025-08-09
dmenu 5.4 released: download dwm 6.6 released: download slock 1.6 released: download st 0.9.3 released: download tabbed 0.9 released: download
What's new with Himitsu 0.9?
Last week, Armin and I worked together on the latest release of Himitsu, a “secret storage manager” for Linux. I haven’t blogged about Himitsu since I announced it three years ago, and I thought it would be nice to give you a closer look at the latest release, both for users eager to see the latest features and for those who haven’t been following along.1
A brief introduction: Himitsu is like a password manager, but more general: it stores any kind of secret in its database, including passwords but also SSH keys, credit card numbers, your full disk encryption key, answers to those annoying “security questions” your bank...
Just speak the truth

Today, we’re looking at two case studies in how to respond when reactionaries appear in your free software community.
Exhibit AIt is a technical decision.
The technical reason is that the security team does not have the bandwidth to provide lifecycle maintenance for multiple X server implementations. Part of the reason for moving X from main to community was to reduce the burden on the security team for long-term maintenance of X. Additionally, nobody so far on the security team has expressed any interest in collaborating with xxxxxx on security concerns.
We have a working relationship with Freedesktop already, while we would have to start from the beginning with xxxxxx.
Why...
Some fun engineering advice blog
Found a link toward this fun, but very wise, huh... blog, I guess? I don't know.
Maybe there is a better forum category for this, if so, please move the thread accordingly.
Anyway, here's the link: https://grugbrain.dev
Enjoy!
Do old‑style version numbers still make sense?
Long before the endless scroll of release notes and automatic updates, software came packaged in physical media: floppies, CDs, DVDs. Version numbers were lovingly crafted—Version 3.5.2 meant something. It signaled a meaningful hierarchy: major features, minor improvements, bug fixes. You’d carefully note it in a spreadsheet, or stamp it on the media sleeve, and you knew exactly what you had. Back then, if you were shipping a desktop app on CD, you couldn’t just push a micro‑patch. You needed a build, a test cycle, a labeled release. A three‑part version number made sense: major.minor.patch told a coherent story. Then came...
Build a HTML5 “Helix Jump” prototype with Three.js and TypeScript – Step 4: scoring, animated CSS background and platforms fading away
In the fourth step of the Helix Jump HTML5 prototype with Three.js and TypeScript, I added a clean CSS-based score display, a subtle animated background using only CSS, and made destroyed platforms fade out and fly away with GSAP. These visual touches make the game feel more alive, and as always, you get the full line-by-line commented source code for free.
Unionize or die

Tech workers have long resisted the suggestion that we should be organized into unions. The topic is consistently met with a cold reception by tech workers when it is raised, and no big tech workforce is meaningfully organized. This is a fatal mistake – and I don’t mean “fatal” in the figurative sense. Tech workers, it’s time for you to unionize, and strike, or you and your loved ones are literally going to die.
In this article I will justify this statement and show that it is clearly not hyperbolic. I will explain exactly what you need to do, and how organized labor can and will save your...
Click when Red – learn JavaScript and CSS by building a reflex game in a single HTML page
Learn how to build a complete reflex game using only HTML, CSS, and vanilla JavaScript — all in a single file. No frameworks, no dependencies, just pure code to teach you the real fundamentals of web development. Perfect for beginners who want to understand how a web page works, how to react to user input, and how to write game logic from scratch.