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Build a HTML5 “Helix Jump” prototype with Three.js and TypeScript – Step 2: adding a bouncing ball with no physics engine
In this second step of my three.js HTML5 Helix Jump prototype, I added a bouncing ball, handled platform collisions and made platforms infinite. As always, you’ll find fully commented TypeScript source code.
Making a “Hello World” Program For a Quantum Computer (Part 3)
Let’s Test The Most Popular Quantum Algorithm
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Build a HTML5 “Helix Jump” prototype with Three.js and TypeScript
Build the foundation of a HTML5 "Helix Jump" game using Three.js, TypeScript, and Vite. Learn to create a rotating tower with sliced platforms and manage shadows and lighting, all with fully commented source code to guide you step by step.
Resistance from the tech sector
As of late, most of us have been reading the news with a sense of anxious trepidation. At least, those of us who read from a position of relative comfort and privilege. Many more read the news with fear. Some of us are already no longer in a position to read the news at all, having become the unfortunate subjects of the news. Fascism is on the rise worldwide and in the United States the news is particularly alarming. The time has arrived to act.
The enemy wants you to be overwhelmed and depressed, to feel like the situation is out of your control. Propaganda is as...
Build a game like C64 classic Trailblazer in Three.js using TypeScript, with a lot of room for customization
First step in the creation of a HTML5 Trailblazer game using Three.js and TypeScript. Track movement, fake shadow and controls. Commented source code available.
Making a “Hello World” Program For a Quantum Computer (Part 2)
Let’s Do Some Weird Stuff
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